_kv_fatigue	Key,String;Value,Single
_kv_morale	Key,String;Value,Single
_kv_naval_morale	Key,String;Value,Single
_kv_rules	Key,String;Value,Single


abilities	Agent Ability ID,String;
->,Boolean,1;Associated Attribute,String;
Type,String;
Unknown,Boolean


achievements	Key,String


advice_levels	Key,String;
Thread Name,String;
unknown,UInt32;
unknown,UInt32;
unknown,String;
unknown,String;
unknown,String;
unknown,15;
unknown,String;
unknown,10


advice_threads	Key,String


agent_attributes	Attribute ID,String;
Pip Path,String


agent_attribute_situations	Situation,String;
Attribute,String


agent_culture_details	Agent IDRef,String;
Culture,String;
Model Path,String;
->,Boolean,1;Bodyguard Unit,String


agent_spawning_to_building_chains	Agent IDRef,String;
Building Chain IDRef,String;
Chance,Single


agent_spawning_to_government_types	Agent IDRef,String;
Government IDRef,String;
Chance,Single


agent_spawnings	Agent IDRef,String;
Chance,Single


agent_to_agent_abilities	Agent IDRef,String;
Agent Ability IDRef,String;
Unknown,Int32


agent_to_agent_attributes	Attribute IDRef,String;
Agent IDRef,String;
Unknown,Int32;
Unknown,Boolean


agent_to_bribe_actions	Agent IDRef,String;
Unknown,String


agent_to_building_levels	Agent IDRef,String;
Building Level,String;
Attribute,String;
Unknown,Int32


agents	Agent ID,String;
Unknown,Int32;
Unknown,Int32;
Unknown,Int32;
Unknown,Boolean;Model type,String;
->,Boolean,1;Unknown,String;
Unknown,Boolean;
Attribute,String;
->,Boolean,1;Unknown,String;
Unknown,Int32


ancillaries	Ancillary ID,String;
Ancillary Type IDRef,String;
Character,String;
Unknown,3;
Unknown,UInt32;
Start Date,UInt32;
End Date,UInt32


ancillary_included_subcultures	Ancillary IDRef,String;
Subculture,String


ancillary_info	Ancillary IDRef,String


ancillary_to_ability_effects	Unused,String


ancillary_to_attribute_effects	Ancillary IDRef,String;
Effect IDRef,String;
Value,Int32


ancillary_to_attribute_situation_effects	Ancillary IDRef,String;
Effect IDRef,String;
Value,Int32


ancillary_to_effects	Ancillary IDRef,String;
Effect IDRef,String;
Value,Single


ancillary_to_excluded_ancillaries	Ancillary IDRef,String;
Ancillary IDRef,String


ancillary_to_included_agents	Ancillary IDRef,String;
Agent IDRef,String


ancillary_types	Ancillary Type ID,String;
Picture Path,String


anim_reference_poses	Animation Set,String;
Animation filepath,String;
Bone,String


battle_bridge_subculture_jcts	Subculture IDRef,String;
Basic bridge,String;
Refined bridge,String


battle_entities	Battle Entity ID,String;
Category,String;
unknown,String;
Walk?,Single;
Run?,Single;
Walk?,Single;
Run?,Single;
Charge?,Single;
Something else movement related?,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,String;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,UInt32


battle_script_strings	String ID,String;
Text,String


battle_sky_types	Sky Type ID,String;
Season IDRef,String;
Weather IDRef,String;
Time of day,String;
->,Boolean,1;Area,String;
Environment,String;
unknown,2


battle_terrain_sets	Terrain Set ID,String;
unknown,4;
Season IDRef,String;
Colour Map,String;
Blend Map,String;
unknown,1;
Cliff Map,String;
Rock Map,String;
Tiled Map,String;
Detail Map 0,String;
Detail Map 1,String;
Detail Map 1,String;
Detail Map 1,String;
Forest Underlay,String;
Climate IDRef,String


battle_type_faction_presets	Faction IDRef,String;
unknown,UInt32;
unknown,UInt32


battle_type_unit_to_faction_presets	unknown,String;
unknown,UInt32;
Unit IDRef,String;
unknown,UInt32


battlefield_buildings	Building ID,String;
Type,String;
Building 2 ID,String;
Material,String;
unknown,UInt32;
->,Boolean,1;Fort type,String;
->,Boolean,1;Terrain,String


battlefield_snow_props	Prop ID,String;
unknown,1


battles	Map Name,String;
Map Type,String;
Is Naval?,Boolean;
Map Folder,String;
Has Thumbnail?,Boolean,1;Thumbnail,String;
unknown,12


battle_personalities	Personality ID,String;
Unit Model,String;
Behavior,String;
Warscape Equipment Theme IDRef,String;
Role,String


battle_cities	Culture ID,String;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,UInt32;
unknown,UInt32


battle_city_buildings	Building IDRef,String;
Culture IDRef,String;
unknown,Int32;
unknown,Int32


battle_city_subculture_jct	Subculture IDRef,String;
Culture IDRef,String


battle_climate_groupings	Climate ID,String


battle_climate_weather_descriptions	Weather ID,String;
Local Climate IDRef,String;
Season IDRef,String;
Weather IDRef,String;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32


battle_terrain_farm_walls	Terrain IDRef,String;
Farm wall,String;
Farm wall,String;
Farm wall,String;
Farm wall,String;
Farm wall,String;
Farm wall,String;
Farm wall,String;
Farm wall,String;
Farm wall,String;
Farm wall,String


battle_terrain_set_climates_jcts	Local Climate IDRef,String;
Terrain Set IDRef,String


battle_terrain_set_groupings	Terrain Set ID,String;
Climate,String


battle_type_setup_limits	Battle Type IDRef,String;
Unit Type IDRef,String;
Unit Size IDRef,String;
Unit Availability,String;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32


battle_types	Battle Type ID,String


battle_weather_types	Weather ID,String;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,Single;
unknown,Single;
unknown,UInt32;
unknown,Boolean


battlefield_building_transformations	Transformation,String


battlefield_deployable_siege_items	Siege item,String;
unknown,UInt32;
unknown,UInt32;
Description,String;
unknown,String;
unknown,String


bribe_actions	Bribe Action ID,String;
Bribe Action Description,String


building_chain_to_slots	Building IDRef,String;
Slot Type,String


building_chains	Building IDRef,String;
->,Boolean,1;String1,String;
->,Boolean,1;String2,String;
->,Boolean,1;Type,String


building_culture_gov_type_variants	Building IDRef,String;
Culture,String;
Gov Type,String;
->,Boolean,1;String1,String;
Unknown,1;
String2,String;
->,Boolean,1;String3,String


building_culture_variants	Building IDRef,String;
Culture,String;
->,Boolean,1;Battle Model,String;
->,Boolean,1;Campaign Map Model,String;
->,Boolean,1;Campaign Map Model 2,String;
->,Boolean,1;Localised Description,String;
->,Boolean,1;Icon/Info Picture,String


building_description_texts	Building IDRef,String


building_effects_junction	Building IDRef,String;
Effect IDRef,String;
Magnitude,Single


building_faction_variants	Building IDRef,String;
Faction,String;
->,Boolean,1;?Campaign Map Model,String;
->,Boolean,1;Localised Description,String;
->,Boolean,1;?Icon/Info Picture,String


building_factionwide_effects_junctions	Building IDRef,String;
Effect IDRef,String;
Magnitude,Single


building_level_required_technology_junctions	Building IDRef,String;
Tech IDRef,String


building_levels	Building ID,String;
Category,String;
Level,UInt32;
Condition,String;
Turns to Build,UInt32;
Cost,UInt32;
unknown,48;
Unique,Boolean;
Land Prestige,UInt32;
Naval Prestige,UInt32;
Economic Prestige,UInt32;
Enlightenment Prestige,UInt32


building_research_thread_junction	Building IDRef,String;
Tree IDRef,String;
Unknown,Single


building_resources_junction	Building IDRef,String;
Resource,String;
Unknown,4


building_units_allowed	Building IDRef,String;
Effect IDRef,String;
Experience,UInt32;
Unknown,1


building_upgrades_junction	Building IDRef,String;
Upgrade,String


campaign_ai_manager_behaviour_junctions	Manager IDRef,String;Behavior,String;unknown,Single


campaign_ai_managers	Manager ID,String


campaign_ai_personalities	Campaign Personality ID,String;unknown,Boolean


campaign_ai_personality_junctions	Campaign Personality IDRef,String;unknown,String;unknown,Single


campaign_anim_action_to_sets	Action IDRef,String;
Animation Set IDRef,String;
Animation,String

campaign_anim_sets	Animation Set ID,String


campaign_anim_transitions	Animation IDRef,String;
ID,String;
Animation IDRef,String;
Animation filepath,String


campaign_anims	Animation ID,String;
Animation filepath,String;
unknown,Boolean;
unknown,Boolean;
Animation Set IDRef,String


campaign_character_anim_set_agent_junctions	ID,String;
Character Anim Set IDRef,String;
->,Boolean,1;Agent IDRef,String;
->,Boolean,1;unknown,String


campaign_character_anim_sets	Character Anim Set ID,String;
Anim Set IDRef,String


campaign_character_anim_walk_anim_junctions	ID,String;
Character,String;
Character,String;
Anim IDRef,String


campaign_character_anims_junctions	ID,String;
Character,String;
unknown,String;
Anim filepath,String;
unknown,String;
->,Boolean,1;unknown,String;
->,Boolean,1;unknown,String;
unknown,Single


campaign_ground_types	Ground ID,String;
unknown,Single;
unknown,Boolean


campaign_map_famous_battles	ID,String;
Description,String;
Date,String;
unknown,String;
X,Single;
Y,Single


campaign_map_slots_templates_rotations	Degrees,String


campaign_walk_anim_sets	Walk Anim Set ID,String;
Anim Set IDRef,String;
Anim 1 filepath,String;
Anim 2 filepath,String;
Anim 3 filepath,String;
Anim 4 filepath,String;
Anim 5 filepath,String;
unknown,Single;
Anim 6 filepath,String;
unknown,Single;
Anim 7 filepath,String;
Anim 8 filepath,String;
unknown,Single;
Anim 9 filepath,String;
Anim 10 filepath,String


campaign_difficulty_handicap_effects	Difficulty,Int32;unknown,Boolean;unknown,String;unknown,Single


campaign_map_playable_areas	Unknown,String;
Unknown,Boolean;
Unknown,Boolean;
Unknown,String;
->,Boolean,1;?,String;
->,Boolean,1;?,String;
Unknown,String;
Unknown,UInt32;
Unknown,UInt32;
Unknown,UInt32


campaign_map_settlements	Settlement ID,String;
Region,String;
Capital,String;
Unknown,UInt32;
Unknown,String


campaign_map_slots	ID,String;
Region,String;
Type,String;
Unknown,5


campaign_map_tooltips	Unknown,String;Unknown,String


campaign_map_towns_and_ports	Town ID,String;
Type,String;
Name,String


campaign_variables	Variable,String;
Value,Single


character_trait_levels	Trait Level ID,String;
Level,UInt32;
Trait IDRef,String;
Threshold,UInt32


character_traits	Trait ID,String;
Unknown,UInt32;
Unknown,1;
Unknown,UInt32;
Trait Category,String


commodities	Commodity ID,String;
Unknown,Single;
Unknown,Single


commodities_demand_junction	Commodity IDRef,String;
Unknown,String;
Unknown,Single;
Unknown,Single


diplomacy_factor_strings	String ID,String


diplomacy_negotiation_faction_override_strings	Item ID,String;
Culture IDRef,String;
Government Type IDRef,String;
Faction IDRef,String;
String IDRef,String


diplomacy_negotiation_strings	String ID,String;
Culture IDRef,String;
Government Type IDRef,String;
String IDRef,String


diplomacy_strings	String ID,String


diplomatic_relations_attitudes	Attitude ID,String;
Points Required,Int32


diplomatic_relations_government_type	Government Type IDRef,String;
Government Type IDRef,String;
Unknown,Int32;
Unknown,Int32


diplomatic_relations_religion	Religion IDRef,String;
Religion IDRef,String;
Unknown,Int32;
Unknown,Single


effect_bonus_value_agent_junction	Unknown,String;
Type,String;
Agent IDRef,String


effect_bonus_value_basic_junction	Effect IDRef,String;
Bonus,String


effect_bonus_value_building_chain_junctions	Effect ID,String;
String2,String;
String3,String


effect_bonus_value_population_class_junction	Effect ID,String;
String2,String;
Class,String


effect_bonus_value_unit_ability_junctions	Effect ID,String;
String2,String;
String3,String


effects	Effect ID,String;
->,Boolean,1;Pip Path,String;
Unknown,Int32


events	Event ID,String;
Image,String;
unknown,Boolean;
Date,UInt32;
Season,String;
Condition,String;
Image2,String


factions	Faction ID,String;
ID2,UInt32;
Category,String;
Type,String;
Nation,String;
Nationality,String;
Names DB,String;
sounds id?,String;
Rebels?,Boolean;
Early Availability,Boolean;
Late Availability,Boolean;
Icon,String;
Flag1,String;
->,Boolean,1;Flag2,String;
->,Boolean,1;Flag3,String;
R1,Single;G1,Single;B1,Single;R2,Single;G2,Single;B2,Single;R3,Single;G3,Single;B3,Single;R4,Single;G4,Single;B4,Single;R5,Single;G5,Single;B5,Single;R6,Single;G6,Single;B6,Single;
Group,String;
->,Boolean,1;Settler Rebels,String;R,Single;G,Single;B,Single;
->,Boolean,1;ID3,String;
Abreviation,String;
unknown,Boolean;
unknown,Boolean;
Names 1,String;
Names 2,String


fatigue_effects	Threshold ID,String;
Unit type,String;
Value1,Single;
Value2,Single;
Value3,Single;
Value4,Single


government_types	Government ID,String;
Unknown,Boolean;
Unknown,Boolean;
Unknown,Int32;
Upper Class,String;
Lower Class,String

government_types_to_effects	Government IDRef,String;
Effect IDRef,String;
Magnitude,Single


groupings_military	Group,String


groupings_factions_junct	Group,String;Item,String


groupings_continents_junct	Unknown,String;Unknown,String


groupings_regions_junct	Unknown,String;Unknown,String


groupings	Unknown,String


gun_types	Gun ID,String;
Type,String;
unknown,String;unknown,String;unknown,String;unknown,String;unknown,String;unknown,String


gun_type_to_projectiles	Gun IDRef,String;Projectile IDRef,String;Muzzle Flash,String


loading_screens	Screen,String;
Type,String;
Image,String;
Unknown,String


message_event_strings	Event IDRef,String;
Region IDRef,String;
Message IDRef,String;
Message Image,String;
Message Type,String;
unknown,Boolean;
unknown,Boolean;
Message Icon,String


ministerial_positions_by_gov_types	Nation,String;
Position,String;
Government,String;
Gender,String;
Title,String


missions	Mission ID,String;
Heading,String;
Type,String;
Government,String;
Type2,String;
Localisation,String;
->,Boolean,1;Unknown,UInt32;
->,Boolean,1;Effect IDRef,String;
Unknown,2;
Unknown,UInt32


mounts	Mount ID,String


names	Name ID,String;
Unknown,String;
Type,String;
Unknown,String;
Unknown,5;
Unknown,String


names_royalty	Faction IDRef,String;
Name,String;
unknown,UInt32;
unknown,UInt16;
unknown,UInt16;
unknown,UInt32;
unknown,4


particle_effects	Particle Effect ID,String


population_class_to_applicable_effects	Class IDRef,String;
Effect IDRef,String


projectile_impacts	Projectile IDRef,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
unknown,String


projectile_shot_type_enum	Projectile Shot,String;
unknown,2;
Obsoletes?,Boolean,1;Obsoleted Projectile Shot,String;
unknown,2


projectile_trails	Projectile Trail,String;
unknown,String;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single


projectiles_explosions	Projectile Explosion,String;
unknown,String;
unknown,String;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,Single;
?,Boolean,1;unknown,String;
unknown,UInt32;
?,Boolean,1;unknown,String;
unknown,Single;
unknown,Single


projectiles_missile_type_enum	Projectile Missile,String


projectiles	Projectile ID,String;
Type,String;
unknown,String;
unknown,String;
Has Projectile Model?,Boolean,1;Projectile Model,String;
Has Explosion?,Boolean,1;Explosion,String;
Has Shrapnel?,Boolean,1;Shrapnel Type,String;
unknown,String;
Number of Pellets,UInt32;
?,Boolean,1;unknown,String;
unknown,String;
Range,UInt32;
unknown,UInt32;
unknown,UInt32;
Velocity,Single;
unknown,Single;
unknown,Single;
Damage,Single;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
unknown,UInt16;
unknown,Single;
Base Reload Time,UInt32;
unknown,UInt32;
unknown,Boolean,1;unknown,String;
unknown,Single;
unknown,Single;
unknown,String;
unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String;
?,Boolean,1;unknown,String


public_order_factors	Factor ID,String;
Icon1,String;
->,Boolean,1;Icon2,String


quotes	Text,String;
Author,String;
Quote ID,String


quotes_people	Quote Person ID,String;
Description,String


random_localisation_strings	Localisation string,String


region_economics_factors	Factor,String;
Icon Path,String


region_unit_resources	Region IDRef,String;
Screen name?,String


regions_continents	Continent ID,String


regions	Region ID,String;
Continent IDRef,String;
R,UInt32;G,UInt32;B,UInt32


religion_conversion_mods	Religion 1 IDRef,String;
Religion 2 IDRef,String;
Factor,Single


slots	Slot ID,String;
Unknown,4


state_gift_values	State Gift,String;
Value,Int32


technologies	Tech ID,String;
Building IDRef,String;
Tech Tree Position,UInt32;
Research Points,UInt32;
Localisation,String;
Land prestige,UInt32;
Naval prestige,UInt32;
Economic prestige,UInt32;
Enlightenment prestige,UInt32;
unknown,Boolean;unknown,Boolean;
Researched Message Picture,String


technology_effects_junction	Tech IDRef,String;
Effect IDRef,String;
Magnitude,Single


technology_faction_junctions	Tech IDRef,String;
Faction IDRef,String


technology_required_building_levels_junctions	Unused,String


technology_required_technology_junctions	Tech IDRef,String;
Requirement,String


technology_threads	Thread ID,String


trade_theatre_commodities	Unknown,String;
Commodity IDRef,String;
Unknown,Int32;
Unknown,Single;
Unknown,Single


trait_ability_effects	Placeholder,String


trait_attribute_effects	Trait Level IDRef,String;
Ability,String;
Magnitude,Int32


trait_attribute_situation_effects	Placeholder,String


trait_categories	Trait Category ID,String;
->,Boolean,1;Icon path,String


trait_info	Trait IDRef,String;
Game Entity,String


trait_level_effects	Trait Level IDRef,String;
Effect IDRef,String;
Magnitude,Single


trait_to_antitraits	Trait IDRef,String;
Antitrait,String


trait_to_excluded_cultures	Trait IDRef,String;
Culture,String


trait_to_included_agents	Trait IDRef,String;
Agent IDRef,String


trait_triggers	Trait IDRef,String;
Event IDRef,String;
Condition,String


trees	Tree ID,String;unknown,7

trees_climates_jct	Tree IDRef,String;unknown,String;unknown,UInt32


trigger_effects	unknown,String;
unknown,String;
unknown,String;
unknown,UInt32;
unknown,UInt32


trigger_events	unknown,String


unit_stats_naval	Unit IDRef,String;
Morale,UInt32;
Hull Strength,UInt32;
Crew Size,UInt32;
Has Admiral Variant?,Boolean,1;Admiral Variant,String;
Has Cannon Type 1?,Boolean,1;Cannon Type 1,String;
Has Cannon Type 2?,Boolean,1;Cannon Type 2,String;
Has Cannon Type 3?,Boolean,1;Cannon Type 3,String;
Has Cannon Type 4?,Boolean,1;Cannon Type 4,String;
Has Cannon Type 5?,Boolean,1;Cannon Type 5,String;
Has Cannon Type 6?,Boolean,1;Cannon Type 6,String;
Has Cannon Type 7?,Boolean,1;Cannon Type 7,String;
Ship,String;
Admiral,String;
Has Cpt?,Boolean,1;Cpt,String;
Has Lt?,Boolean,1;Lt,String;
Has Bosun?,Boolean,1;Bosun,String;
unknown,UInt32;unknown,UInt32;unknown,UInt32;
Accuracy,UInt32;
Reloading Skill,UInt32;
Technology,String;
unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,UInt32;
Speed,UInt32;
unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Boolean;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,3;
Maneuverability,String


unit_stats_land	Unit IDRef,String;
Unit Size,UInt32;
Number of Horses,UInt32;
Number of Artillery,UInt32;
Officer,String;
Has Drummer?,Boolean,1;Drummer,String;
Has Standard Bearer?,Boolean,1;Standard Bearer,String;
Model Name,String;
Infantry Battle Entity,String;
Animation Table,String;
Warscape Equipment Theme IDRef,String;
unknown,UInt32;
Armor Type,String;
unknown,UInt32;
Has Horse 1?,Boolean,1;Horse 1,String;
Has Horse 2?,Boolean,1;Cavalry Battle Entity,String;
Has Horse 3?,Boolean,1;Horse 3,String;
unknown,String;
unknown,String;
Has Carriage?,Boolean,1;Carriage Battle Entity,String;
Has Ammo Train?,Boolean,1;Ammo Train Battle Entity,String;
Has Limber?,Boolean,1;Limber,String;
Has Artillery 1?,Boolean,1;Artillery 1,String;
Has Artillery 2?,Boolean;
Has Gun?,Boolean,1;Gun IDRef,String;
unknown,Boolean,1;unknown,String;
Accuracy,UInt32;
Reloading Skill,UInt32;
unknown,String;
unknown,String;
Has Projectile?,Boolean,1;Projectile IDRef,String;
Ammo,UInt32;
unknown,Boolean,1;unknown,String;
Melee Weapon,String;
Melee Skill,UInt32;
Charge Bonus,UInt32;
Defense Skill,UInt32;
unknown,UInt32;unknown,String;unknown,String;
Drill Set,String;
Training,String;
Morale,UInt32;
unknown,UInt32;
File Spacing,Single;
Rank Spacing,Single;
unused,Single;
unused,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,UInt32;
Can Throw Grenades,Boolean;
Can Skirmish,Boolean;
Can Guard,Boolean;
Can Dismount,Boolean;
unknown,Boolean;
Is Slow Moving,Boolean;
Can Rally Comrades,Boolean;
Can Hide in Woodland,Boolean;
Can Hide in Light Scrub,Boolean;
Can Hide in Long Grass,Boolean;
Can Hide in Buildings,Boolean;
Can Hide when Walking,Boolean;
unknown,Boolean;
Can Fire from Horseback,Boolean;
unknown,Single;
unknown,Single;
unknown,Single;
Paths Seldom Trod,Boolean;
Garrison Police Bonus,Boolean;
Morale Shock Resistant,Boolean;
unknown,Boolean;
Scares Horses,Boolean;
Scares Enemies,Boolean;
Inspires Allies,Boolean;
Good Stamina,Boolean;
Use Grappling Hooks,Boolean;
Heat Resistant,Boolean;
Cold Resistant,Boolean;
unknown,Boolean;
Can Use Pike Wall,Boolean;
Can Use Pike Square,Boolean


unit_abilities	Unit Ability ID,String;
unknown,Boolean;
has,Boolean,1;Obsoletes,String;
unknown,Boolean


unit_category	Unit Category ID,String


unit_class	Class ID,String;Display Text,String


unit_class_to_population_class_priorities	Class IDRef,String;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32


unit_class_to_unit_ability_junctions	Class IDRef,String;Unit Ability IDRef,String


unit_experience_thresholds	Experience Threshold,String;Value,UInt32


unit_info_card_abilities_strings	Ability String,String


unit_movement_modifiers	Movement Modifier,String;unknown,Single;unknown,Single;unknown,Single;unknown,Single


unit_regiment_names	Regiment Name,String;unknown,String;unknown,String;unknown,UInt32


unit_required_technology_junctions	Unit IDRef,String;Tech IDRef,String


unit_stats_land_experience_bonuses	Experience Level,String;
Melee Bonus,Int32;
Defense Bonus,Int32;
Reloading Bonus,Int32;
Morale Bonus,Int32;
Accuracy Bonus,Int32;
unknown,Int32;unknown,Int32;unknown,Single


unit_stats_naval_crew	Crew ID,String;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
Melee Weapon,String;
unknown,5;
unknown,String;
unknown,String;
unknown,String;
Warscape Equipment Theme,String;
unknown,10;
unknown,Single;
unknown,UInt32


unit_stats_naval_crew_to_factions	Faction IDRef,String;Crew IDRef,String


unit_stats_naval_experience_bonuses	unknown,UInt16;
unknown,UInt16;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,UInt32;
unknown,Single


unit_to_unit_abilities_junctions	Unit IDRef,String;Unit Ability IDRef,String


units	Unit ID,String;
Screen Name,String;
Category,String;
Class,String;
unknown,UInt32;
Turns to Build,UInt32;
Cost,UInt32;
Upkeep,UInt32;
unknown,UInt32;
unknown,Boolean;
unknown,String;
unknown,String;
unknown,String;
unknown,String;
Has Region?,Boolean,1;Region IDRef,String;
Unit Limit,UInt32;
MP Category,String;
Early Availability,Boolean;
unknown,Boolean;
Late Availability,Boolean;
unknown,UInt32;
Can't Disband,Boolean


units_to_exclusive_faction_permissions	Unit IDRef,String;Faction IDRef,String;unknown,Boolean


units_to_gov_type_permissions	Unit IDRef,String;Government IDRef,String;unknown,String;unknown,String


units_to_groupings_military_permissions	Unit IDRef,String;Group,String


units_to_special_editions_juncs	unknown,String;Unit IDRef,String


units_to_gov_types_conversion_jcts	unknown,String;unknown,String


unrest_cause_to_demands	Cause,String;
Level,String;
Unknown,String;
Unknown,String


warscape_animated	unknown,String;Path,String;Category,String


warscape_animated_lod	unknown,String;Path,String;unknown,Single;unknown,String


warscape_rigid	Some ID,String;
Texture path,String;
unknown,String


warscape_rigid_lod	Some ID,String;
Model filepath,String;
unknown,String;
unknown,String


warscape_equipment_themes	Warscape Equipment Theme ID,String;
Has Primary?,Boolean,1;Primary Weapon,String;
Has Secondary?,Boolean,1;Secondary Weapon,String;
Has Shield?,Boolean,1;Shield,String;
Has Equipment?,Boolean,1;Equipment,String;
Has Instrument?,Boolean,1;Instrument,String


warscape_equipment_items	Item ID,String


wind_levels	unknown,String;
unknown,String;
unknown,Single;
unknown,Single;
unknown,UInt32
